libkovan  1
The kovan standard library
kovan.h
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1 /**************************************************************************
2  * Copyright 2012 KISS Institute for Practical Robotics *
3  * *
4  * This file is part of libkovan. *
5  * *
6  * libkovan is free software: you can redistribute it and/or modify *
7  * it under the terms of the GNU General Public License as published by *
8  * the Free Software Foundation, either version 2 of the License, or *
9  * (at your option) any later version. *
10  * *
11  * libkovan is distributed in the hope that it will be useful, *
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
14  * GNU General Public License for more details. *
15  * *
16  * You should have received a copy of the GNU General Public License *
17  * along with libkovan. Check the LICENSE file in the project root. *
18  * If not, see <http://www.gnu.org/licenses/>. *
19  **************************************************************************/
20 
27 #ifndef _KOVAN_H_
28 #define _KOVAN_H_
29 
30 #include "ardrone.h"
31 #include "audio.h"
32 #include "motors.h"
33 #include "servo.h"
34 #include "button.h"
35 #include "digital.h"
36 #include "camera.h"
37 #include "create.h"
38 #include "analog.h"
39 #include "ir.h"
40 #include "wifi.h"
41 #include "graphics.h"
42 #include "battery.h"
43 #include "util.h"
44 #include "general.h"
45 #include "console.h"
46 #include "display.h"
47 #include "datalog.h"
48 #include "accel.h"
49 #include "thread.h"
50 #include "botball.h"
51 #include "depth.h"
52 #include "wait_for.h"
53 
54 #endif
C API of the KIPR Link depth sensor interface.
Methods for working with the system camera.
Methods for working with Servos.
Methods for manipulating and using software buttons.
Methods for determining the device's power level.
Threading methods.
Utility methods.
Functions for working with digital sensors.
Methods for working with the console screen.
Provides methods for working with motors.
Methods for displaying graphics to the screen.